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luke gearing's avatar

I work in TTRPGS and feel very similarly about the artform I work in - there's a few greats but by and large a lot of the output does nothing for me. Of course, this has the wrinkle that, for me, the "real" part of the medium is the thing that happens at the table, not in the book. Nonetheless, this is something I think about a lot and ties into some of the advice I've given to others in the field. You have to cultivate ideas widely - if you only read within your field, you can only ever be working with second-order ideas. The other side, of course, is not liking things is a part of Taste - and I think you could argue that artistic endeavours are largely an exercise in demonstrating your taste.

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Joe Berger's avatar

Hi Owen, this resonates so much for me too; there are a handful of graphic fiction titles I absolutely love, but I'm immediately turned off by so much stuff (the art style is a fairly instant dealbreaker for me). I have a shortlist of things I will always recommend as starting points to neophytes, I'll be interested to see if there's any crossover with your list :)

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